In 2011, Bushnell stated that the game was inspired by previous versions of electronic tennis he had played before Bushnell played a version on a PDP-1 computer in 1964 while attending college. Bushnell told Alcorn that he had a contract with General Electric for a product, and asked Alcorn to create a simple game with one moving spot, two paddles, and digits for score keeping. To acclimate Alcorn to creating games, Bushnell gave him a project secretly meant to be a warm-up exercise. However, Bushnell had concerns that it might be too complicated for Alcorn's first game. Bushnell had originally planned to develop a driving video game, influenced by Chicago Coin's Speedway (1969) which at the time was the biggest-selling electro-mechanical game at his amusement arcade. Prior to working at Atari, Alcorn had no experience with video games. Soon after the founding, Bushnell hired Allan Alcorn because of his experience with electrical engineering and computer science Bushnell and Dabney also had previously worked with him at Ampex. The first contract was with Bally Manufacturing Corporation for a driving game. After producing Computer Space, Bushnell decided to form a company to produce more games by licensing ideas to other companies. ![]() Pong was the first game developed by Atari. The goal is for each player to reach eleven points before the opponent points are earned when one fails to return the ball to the other. Players use the paddles to hit a ball back and forth. They can compete against another player controlling a second paddle on the opposing side. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. The Odyssey 2001 is regularly offered on ebay.Pong is a two-dimensional sports game that simulates table tennis. This was Nintendo’s first step into the gaming market where it would continue to garner praise to this day. In Japan, the Odyssey was marketed by Nintendo. Just as they would later do with the Videopac. ![]() Philips, a more renown brand on the European continent, developed their own ‘European’ versions of the Magnavox Odyssey. Magnavox continued to market consoles under its own name even after the acquisition of Philips. With this Magnavox even came into conflict with Atari, which was the undisputed leader in the arcade halls, but was late to to conquer the living room. Magnavox had already marketed consoles under the Odyssey brand name since 1972. Philips took over the American company Magnavox in 1974. The Philips Odyssey consoles were based on the Magnavox Odyssey line up. The two controllers are hard-wired, as is the antenna output. This was supposed to give the console a futuristic appearance, but by today’s standards this is actually cheap. On the front is a long, wide sticker in a largely glossy aluminum color, accompanied by a blue and green stripe. Especially due to the cheap plastic used in many 70’s electronics. The 2001 was based on the National Semiconductor MM-57105, which played Tennis, Hockey, and Squash in full colour and with sound effects. It had a different library of games, paddels in stead of joysticks and a different appearance. Just like Philips would later do with its Videopac consoles, the 2001 differed from the Magnavox to attract the Euopean consumer. The 2001 was the European version of the the Magnavox Odyssey 4000. In comparison to the 200, the 2001 could display color and had detachable paddles. The Odyssey 2001 was the succesor of the Philips Odyssey 200. A game console that does not use a variety of cartridges, but has pre-installed games. ![]() The Odyssey 2001 is a game console from Philips.
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